Odjel za komunikacije

Odjel za komunikacije obuhvaća znanost, tehnologiju i aplikacije koje podržavaju prijenos i organizaciju informacija različitih vrsta medija i formata kroz komunikacijske mreže i kanale. Navedeno može uključivati:

  • Arhitekturu, kontrolu, upravljanje, učinkovitost i primjene elektroničkih, optičkih i bežičnih komunikacijskih mreža;
  • Tehnologije i servisi za postojeće mreže i mreže u nastajanju te Internet;
  • Teorije i metode modulacije, detekcije, kodiranja i signalizacije kroz kanale, oblikovanje i vođenje mreža s komutacijom paketa i mreža s komutacijom kanala;
  • Sustave za komutiranje i usmjeravanje;
  • Komunikacijske protokole, programsku podršku i programe koji djeluju između aplikacije i mreže;
  • Metode za postizanje kvalitete i pouzdanosti usluge;
  • Komunikacijske sposobnosti terminala, uređaja i informacijskih sustava;
  • Komunikacijske standarde i specifikacije;
  • Utjecaj komunikacijskih tehnologija na društvo i pojedinca.

Web sjedište matičnog društva IEEE Communications Society je www.comsoc.org.

Trenutačno postoji jedan studentski ogranak Odjela za komunikacije, pridružen Studentskom ogranku Sveučilišta u Zagrebu.

[ComSoc Croatia Chapter logo]
 
 
Vodstvo odjela
Mandat do 31. 12. 2024.
 
Petar Šolić
predsjednik
 
jurica-babic · GitHub
Jurica Babić
dopredsjednik

 

 

 

 

Predavanje: Hrvoje Benko -...

 

Hrvatska sekcija IEEE i Odjel za komunikacije pozivaju vas na predavanje

 

Integration of Depth Cameras and Projectors for Enabling High-Fidelity Augmented Reality Interactions

 

Hrvoje Benko, Microsoft Research

 

 

Predavanje će se održati u ponedjeljak, 24.listopada 2011., u 12 sati u Sivoj vijećnici FER-a, Unska 3, Zagreb.

 

Predavanje je otvoreno za sve zainteresirane, a posebno pozivamo studente! 

 

Sažetak predavanja i životopis predavača nalazi se u nastavku obavijesti.

 

Sažetak:

For years, researchers have attempted to make virtual experiences more immersive and more realistic; however, while the improvements in graphics and rendering made such environments visually more engaging, the interaction capabilities available in such experiences are still greatly impoverished when compared to the real world.  I argue that there is a fundamental disconnect between the richness and realism of the visual appearance and the interactive capabilities of such experiences.

 

I show that the depth sensing camera (e.g., Kinect) is uniquely suitable for providing highly interactive virtual 3D experiences. To illustrate this, I present a series of projects that demonstrate how projectors and depth-sensing cameras can be used to create augmented reality experiences far richer than previously imagined. I discuss how such experiences can be authored and created, and how to achieve high-fidelity interactions with virtual content without requiring the user to wear any additional gear. Ultimately, this talk shows how, with today’s depth-sensing technology, one can blur the line between physical and virtual worlds and make it possible to use your hands and the knowledge of manipulation of the physical world to interact with virtual content. I draw from my experiences in designing several highly publicized projects such as LightSpace, MicroMotoCross, MirageTable, KinectTouch, and OmniTouch to illustrate the concepts.

 

Biografija:

Hrvoje Benko  is a researcher at Microsoft Research.  In his research, he explores novel interactive computing technologies and their impact on human-computer interaction. In particular, he is interested in surface computing, multi-touch and freehand gestural input, 2D and 3D interactions, and augmented reality.

 

Dr. Benko is the author of more than 25 scientific conference papers and journal articles.  His work has been featured in the mainstream media (e.g., New York Times, Seattle Times, and Popular Science) and on popular technology blogs (e.g., Gizmodo, Engadget, CNET, and Ars Technica). He received his Ph.D. in Computer Science from Columbia University in 2007 working with prof. Steven Feiner.

 

More detail can be found on his website: http://research.microsoft.com/~benko/.

 
Autor: Mario Kušek
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