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Integration of Depth Cameras and Projectors for Enabling High-Fidelity Augmented Reality Interactions
Hrvoje Benko, Microsoft Research
Predavanje će se održati u ponedjeljak, 24.listopada 2011., u 12 sati u Sivoj vijećnici FER-a, Unska 3, Zagreb.
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Sažetak predavanja i životopis predavača nalazi se u nastavku obavijesti.
Sažetak:
For years, researchers have attempted to make virtual experiences more immersive and more realistic; however, while the improvements in graphics and rendering made such environments visually more engaging, the interaction capabilities available in such experiences are still greatly impoverished when compared to the real world. I argue that there is a fundamental disconnect between the richness and realism of the visual appearance and the interactive capabilities of such experiences.
I show that the depth sensing camera (e.g., Kinect) is uniquely suitable for providing highly interactive virtual 3D experiences. To illustrate this, I present a series of projects that demonstrate how projectors and depth-sensing cameras can be used to create augmented reality experiences far richer than previously imagined. I discuss how such experiences can be authored and created, and how to achieve high-fidelity interactions with virtual content without requiring the user to wear any additional gear. Ultimately, this talk shows how, with today’s depth-sensing technology, one can blur the line between physical and virtual worlds and make it possible to use your hands and the knowledge of manipulation of the physical world to interact with virtual content. I draw from my experiences in designing several highly publicized projects such as LightSpace, MicroMotoCross, MirageTable, KinectTouch, and OmniTouch to illustrate the concepts.
Biografija:
Hrvoje Benko is a researcher at Microsoft Research. In his research, he explores novel interactive computing technologies and their impact on human-computer interaction. In particular, he is interested in surface computing, multi-touch and freehand gestural input, 2D and 3D interactions, and augmented reality.
Dr. Benko is the author of more than 25 scientific conference papers and journal articles. His work has been featured in the mainstream media (e.g., New York Times, Seattle Times, and Popular Science) and on popular technology blogs (e.g., Gizmodo, Engadget, CNET, and Ars Technica). He received his Ph.D. in Computer Science from Columbia University in 2007 working with prof. Steven Feiner.
More detail can be found on his website: http://research.microsoft.com/~benko/.